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Development continues…

Revisiting Beary Poppins's torso, I began tidying up the form, adding and removing virtual wax to replicate the behaviour of fabric. I split the jacket from the skirt to be able to work on them individually. 

Working on the sculpt as a series of separated forms allowed me to switch between elements. As I learned a technique on one element, I could visit another and apply it there too, thus benefitting the whole piece. 

As the torso was coming together, I needed to create her hands. With both hands effectively grasping something, I started with a basic sphere and massaged it into a hand shape. I also searched around the house to gather gloves for reference and wore them as I worked to see how they creased and distorted when in use. 

Once I was happy with Ms Poppins's hand, I duplicated and flipped it to create a left and right and applied them to the jacket's cuffs.

Next, with a hand already in place to accept it, I made the umbrella.
One error in my early modelling was that I made the handle too long and fragile. This was later made more robust and shorter.
One shortcut I took with the umbrella was replicating the head from way back at the beginning of the project and shrinking it to fit. I think a bear-headed brolly would be a very marketable product!

Once made, the completed brolly was imported into the assemblage and distorted to fit within the hand and swell either side.

Then, onto the carpet bag. I made a box that represented the kind of space I wanted it to occupy, then opened that in a new document – safety first – remember?

As before, starting with very simple forms, I began modifying the basic cube.
For manufacturing purposes, the contents of the bag are to be created separately and fitted later. To achieve that, I wanted a hole and a form that matched so I could be sure it would fit and one would plug into the other. You might reacall the way I constructed the hemispherical ear. The same principle was used. A shaped block was used as a void to create the hole, then a duplicate would fit precisely. The block will be called upon later.

Once the overall shape was arrived at, I 'decorated the bag with raised lines. This was done by taking a screen shot of the top and side elevations of the bag and taking these snapshots into Photoshop to make a design to fit. The design was then brought back into ZBrush and used to 'bump' the surface with a custom 'alpha' brush. With any surface design requiring painted panels, it's advisable to provide the factory with something physical to follow – to colour in, if you like. 

With the addition of a simple handle, which started life liiking temptingly like a bar of chocolate, the bag was added to the model. 

Next time, we fill the bag with naughtiness!


More soon.


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